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Daily Boss

Daily Boss is a fight against one powerful enemy. Each day you receive 3 free attempts, plus 1 additional attempt for watching an ad. You can also buy up to 2 more attempts for 100 and 200 Crystals.

Each fight has five reward milestones at 20%, 40%, 60%, 80%, and 100% of the boss's Health. Reaching a milestone awards Boss Tokens, so every attempt can make progress even if the boss survives.

Boss abilities use the same buffs, debuffs, and control mechanics as the rest of the game. See Combat Effects for definitions.

Choose a boss to jump to its card. Linked Hero names open their full ability cards.

Stone Giant

Stone Giant

Stone Giant

Slow, immense, and difficult to bring down, it fights like a walking landslide backed by the hard patience of living earth.

School
🌿 Nature
Heroes of this School
Active AbilitiesPassive Abilities
Rootbreaker

Has a 30% chance to Stun the enemy. Deals 100% damage, increased to 200% with a guaranteed Critical Hit if the Stun succeeds.

Granite Cycle

At the end of every third turn, gains 1 Block.

Bulwark

Gains a Shield equal to 100% of Damage, Regeneration for 3 turns, and increased Magic Resistance for 2 turns. Reduces Worldfall's cooldown by 1 turn.

Fault Echo

Taking damage reduces Worldfall's cooldown by 1 turn, once per turn.

Worldfall

Deals 500% Nature damage and ignores Defense.

Crag Verdict

Deals 30% more damage when the enemy has less than 20% Health.

Molten Hydra

Molten Hydra

Molten Hydra

Each exchange feeds its fury. What begins as flame soon becomes burning lava and smothering pressure.

School
🔥 Fire
Heroes of this School
Active AbilitiesPassive Abilities
Ember Burst

Deals 100% Fire damage and gains 1 Rage for 10 turns.

Ragewell

Deals 5% more damage for each Rage effect, up to 10 stacks.

Flame Wave

Deals 250% Fire damage, plus another 25% for each Rage effect on the boss.

Bloodkindle

Gains 3 Rage for 3 turns after dealing Critical damage.

Pyre Ward

Gains a Shield equal to 200% of Damage and applies Anti-Heal and Critical Chance Decrease for 2 turns.

Furycrest

At 10 Rage, gains 50% Damage Increase and 100% Critical Damage Increase for 3 turns.

Cave Yeti

Cave Yeti

Cave Yeti

A mountain-born terror of ice and hide, it mixes stubborn resilience with crushing bursts of frost that grow deadlier over time.

School
❄️ Frost
Heroes of this School
Active AbilitiesPassive Abilities
Hoarfang

Deals 80% Frost damage, with a 30% chance to apply Defense Decrease for 2 turns, and applies 1 Frostbite for 5 turns.

Cold Reprisal

When taking damage, has a 50% chance to apply 1 Frostbite for 5 turns.

Icehide

Gains 1 Block, 25% increased Critical Chance, and two stacks of 20% Regeneration for 2 turns.

Winter Purge

Removes 1 random negative effect at the start of each turn.

Glacier Blast

Deals 400% Frost damage and applies 3 Frostbite effects for 5 turns.

Rimeblind

Each Frostbite effect on the enemy reduces their Critical Chance by 5%.

Ruh Bird

Ruh Bird

Ruh Bird

Carried by storm and shrieking voltage, it strikes in blinding bursts and thrives on throwing the duel into chaos.

School
⚡ Lightning
Heroes of this School
Active AbilitiesPassive Abilities
Spark Blast

Deals 100% Lightning damage, plus another 50% Lightning damage for each Regeneration effect on the enemy.

Storm Refuge

Below 50% Health, taking damage has a 20% chance to gain 50% Regeneration for 1 turn based on the damage taken, and a 25% chance to gain 1 Block for 2 turns.

Stormlance

Deals 300% Lightning damage and applies Shock for 1 turn.

Cycle Surge

Every 5 turns, gains a 10% all-damage buff for 2 turns.

Storm Rite

Gains Debuff Immunity for 2 turns and 25% increased Critical Chance for 1 turn.

Fatal Current

Critical Damage is increased by 50%.

Arena Champion

Arena Champion

Arena Champion

Forged for spectacle and slaughter, this arena tyrant leans on raw weapon skill, punishing blows, and the kind of endurance that breaks reckless challengers.

School
⚔️ Physical
Heroes of this School
Active AbilitiesPassive Abilities
Overhead

Deals 100% Physical damage and applies 1 stack of 20% Bleeding for 2 turns.

Warhide

Takes 30% less direct damage and 30% more damage over time.

Suresunder

Applies Defense Decrease for 2 turns, then deals 300% Physical damage. This attack has 30% increased Critical Chance and cannot be dodged.

Glory Feast

Restores Health equal to 10% of damage dealt.

Iron Roar

Gains Debuff Immunity, increased Defense, and increased Resistances for 2 turns.

Guard Reflex

After receiving a Critical Hit, gains 1 Block, once per turn.

Toxic Slime

Toxic Slime

Toxic Slime

This seething mass devours space with venom, patient enough to let poison and weakness do the killing for it.

School
☠️ Poison
Heroes of this School
Active AbilitiesPassive Abilities
Mirespit

Deals 150% Poison damage.

Virulent

Deals 5% more Poison damage for each Poison effect on itself.

Adder Curse

Gains 1 stack of 10% Regeneration for 5 turns and deals 500% Poison damage.

Death Mitosis

Upon receiving lethal damage, becomes immune to death and restores 20% Health, once per battle.

Toxic Bloom

Applies 5 stacks of 4% Poison to the enemy and itself for 10 turns.

Carrion Sip

After killing an enemy, restores 10% of maximum Health.

Hungry Flower

Hungry Flower

Hungry Flower

Beneath its bloom lies a predatory core, shifting through unstable magic and punishing anyone who underestimates its reach.

School
🌿 Nature
Heroes of this School
Active AbilitiesPassive Abilities
Venom Bolt

Deals 75% Poison damage and applies Resistance Decrease for 2 turns.

Blight Exchange

Deals 5% more damage for each negative effect on the enemy and takes 5% more damage for each negative effect on itself.

Briar Crush

Deals 125% Physical damage and applies Defense Decrease for 2 turns.

Petal Ruin

Reduces the enemy's Defense by 50% for each negative effect on them.

Blazing Breath

Deals 200% Fire damage and applies 3 stacks of 20% Burning for 3 turns. This attack cannot be dodged.

Spite Bloom

Each hit taken, including damage over time, adds 15% damage to the next attack, stacking up to 5 times. The stacks reset after attacking.

Rewards

Daily Boss rewards can include Gold, XP, Crystals, chests, Hero Shards, boss currency, and other useful items.

You can earn threshold rewards even if you cannot defeat the boss yet.

Progression Tip

Claim your Campaign income and make any available Hero upgrades before using your Attempts. A small improvement may be enough to reach the next reward threshold.

Built for the Era of Valor community.